
When HOUDINI_ENABLE_EXR_TEXTURE is set to 0, Houdini/VEX/Mantra will no longer attempt to convert deep. Fix for a button press having no effect if the asset with the button has no output geo in Maya

Houdini Main Changelogs - version 17.5.391. Now keeping track of generated collider components so they can be removed on recook properly.

Added support for multiple colliders to be generated for same output gameobject, if multiple collider groups are specified. Now supporting primitive Unity collider meshes such as box, sphere, and capsule, using new group attributes (collision_geo_simple_box, collision_geo_simple_sphere, collision_geo_simple_capsule), as well as render/visible meshes by prefixing 'rendered_'. Change the PDGAssetLink system to not keep logging error when session is invalid. Fixed input terrain reference being lost when terrain gameobject is is disabled and is a child in a hierarchy. Fixed a potential crash in the expr/globalvar.C sample for adding new global variables.


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